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Settings

Settings allow you to customize different aspects of the game without changing the code. It is highly recommended to enter only valid values and respect field type formats to avoid possible bugs.

Deleting settings or entering incorrect values may cause bugs so please be careful while editing values and copy default values somewhere for backup purposes.

Data Types

  • Integer – 0, 1, 2, etc. Don’t add any literals except of numbers.
  • Float – 0, 1, 1.1, 2.579, etc. Use dot (not comma) as a delimiter.
  • Percent – integer in 0-100 range
  • Boolean – yes/true/1 or no/false/0
  • List – a comma-delimited list of values of other types
  • String – any text

Keys

General Settings

  • app_google_analytics_id
    Google Analytics website ID
    Valid values: String, UA-******-*
  • landing_pages_visit_delay
    Delay between recurrent redirects to the landing page.
    Valid values: Integer
  • user_admins
    Facebook IDs of the game admins.
    Valid values: List of integers
  • user_permission_request_delay
    Minimum delay (in hours) between recurrent permission requests displayed to the user who haven’t granted all the necessary permissions.
    Valid values: Integer
  • user_tutorial_enabled
    Enable/disable tutorial block.
    Valid values: Boolean
  • wall_enabled
    Enable/disable comment wall at the character profile page.
    Valid values: Boolean
  • wall_posts_show_limit
    Amount of comments to be displayed in the comment wall at the character profile page.
    Valid values: Integer

Alliance & Assignments

  • assignment_attack_bonus
    A percent of friend’s attack attribute that will be added to the current character as a bonus for assigning friend as ‘Fighter’.
    Valid values: Percent
  • assignment_defence_bonus
    A percent of friend’s defence attribute that will be added to the current character as a bonus for assigning friend as ‘Guardian’.
    Valid values: Percent
  • assignment_fight_damage_divider
    A divider in assignment bonus given to fight damage from ‘Healer’.
    Valid values: Float, non-zero
  • assignment_fight_damage_multiplier
    A multiplier in assignment bonus given to fight damage from ‘Healer’.
    Valid values: Float
  • assignment_fight_income_divider
    A divider in assignment bonus given to fight income from ‘Raider’.
    Valid values: Float, non-zero
  • assignment_fight_income_multiplier
    A multiplier in assignment bonus given to fight income from ‘Raider’.
    Valid values: Float
  • assignment_mission_energy_divider
    A divider in assignment bonus given to mission energy from ‘Scout’. Used to calculate a chance of free (no energy spending) mission fulfillment.
    Valid values: Float, non-zero
  • assignment_mission_energy_multiplier
    A multiplier in assignment bonus given to mission energy from ‘Scout’. Used to calculate a chance of free (no energy spending) mission fulfillment.
    Valid values: Float
  • assignment_mission_income_divider
    A divider in assignment bonus given to mission income from ‘Bagman’.
    Valid values: Float, non-zero
  • assignment_mission_income_multiplier
    A multiplier in assignment bonus given to mission income from ‘Bagman’.
    Valid values: Float
  • relation_show_limit
    Amount of alliance members per page to be displayed at the Alliance page.
    Valid values: Integer

Bank

  • bank_deposit_fee
    A percentage of money that would be taken when user puts money to bank.
    Valid values: Percent

Boss Fights

  • boss_max_loser_damage
    Maximum damage (in percents of total health) in fight with boss that can be taken by a loser of a single attack. Applied both to boss and attacker.
    Valid values: Percent
  • boss_max_winner_damage
    Maximum damage (in percents of total health) in fight with boss that can be taken by a winner of a single attack. Applied both to boss and attacker.
    Valid values: Percent

*Character Upgrades

  • character_attack_upgrade
    Amount of attack points given by a single upgrade.
    Valid values: Integer, non-zero
  • character_attack_upgrade_points
    Amount of upgrade points taken for single attack upgrade.
    Valid values: Integer, non-zero
  • character_defence_upgrade
    Amount of defence points given by a single upgrade.
    Valid values: Integer, non-zero
  • character_defence_upgrade_points
    Amount of upgrade points taken for single defence upgrade.
    Valid values: Integer, non-zero
  • character_energy_upgrade
    Amount of energy points given by a single upgrade.
    Valid values: Integer, non-zero
  • character_energy_upgrade_points
    Amount of upgrade points taken for single energy upgrade.
    Valid values: Integer, non-zero
  • character_health_upgrade
    Amount of health points given by a single upgrade.
    Valid values: Integer, non-zero
  • character_health_upgrade_points
    Amount of upgrade points taken for single health upgrade.
    Valid values: Integer, non-zero
  • character_stamina_upgrade
    Amount of stamina points given by a single upgrade.
    Valid values: Integer, non-zero
  • character_stamina_upgrade_points
    Amount of upgrade points taken for single stamina upgrade.
    Valid values: Integer, non-zero
  • character_points_per_upgrade
    Amount of upgrade points given by each level up.
    Valid values: Integer, non-zero
  • character_vip_money_per_upgrade
    Amount of vip money (gems) given by each level up.
    Valid values: Integer

Character Attribute Restoration

  • character_energy_restore_period
    Amount of seconds required to restore a single energy point.
    Valid values: Integer, non-zero
  • character_health_restore_period
    Amount of seconds required to restore a single health point.
    Valid values: Integer, non-zero
  • character_stamina_restore_period
    Amount of seconds required to restore a single stamina point.
    Valid values: Integer, non-zero

Character Settings

  • character_default_name
    A default name that will be assigned to newly created characters with no name.
    Valid values: String
  • character_weakness_minimum
    A health level that would be considered as weakness. Weak characters cannot attack and shouldn’t be attacked.
    Valid values: Percent

*Player-vs-player Fights

  • fight_alliance_attack
    Enable/disable a possibility to attack alliance members. When set to false users won’t be able to attack people from their alliance.
    Valid values: Boolean
  • fight_attack_repeat_delay
    Minimum delay (in minutes) between attacking a single opponent. If set to 0 users will be able to continuously attack each opponent unlimited number of times.
    Valid values: Integer
  • fight_experience
    Amount of experience points taken from fight. Calculated by the formula: rand(loser.level) * 0.01 * fight_experience
    Valid values: Integer
  • fight_latest_show_limit
    Amount of latest fights displayed at the home page
    Valid values: Integer
  • fight_max_loser_damage
    Maximum damage (in percents of total health) that can be taken from fight by a loser.
    Valid values: Percent
  • fight_max_money
    Maximum amount of money that can be taken in fight.
    Valid values: Integer
  • fight_max_winner_damage
    Maximum damage (in percents of total health) that can be taken from fight by a winner.
    Valid values: Percent
  • fight_money_loot
    A percentage of loser’s money that can be taken in fight. The result value won’t exceed value set by fight_max_money.
    Valid values: Percent
  • fight_stamina_required
    Amount of stamina points required to perform a single fight.
    Valid values: Integer, non-zero
  • fight_victim_levels_higher
    Amount of levels higher than user’s to search for opponents.
    Valid values: Integer
  • fight_victim_levels_lower
    Amount of levels lower than user’s to search for opponents.
    Valid values: Integer
  • fight_victim_show_limit
    Amount of opponents displayed at the fighting page.
    Valid values: Integer, non-zero

Gifts

  • gifting_accept_all
    Enable/disable displaying ‘Accept All’ button at the gift accepting page.
    Valid values: Boolean
  • gifting_enabled
    Enable/disable sending gifts.
    Valid values: Boolean
  • gifting_item_show_limit
    Amount of items to be displayed at the gift sending page.
    Valid values: Integer
  • gifting_repeat_send_delay
    Delay between sending gifts to a single friend. After sending a gift user won’t be able to send gift to the same friends for the defined amount of hours.
    Valid values: Integer

Help Requests

  • help_request_display_period
    How long the help request information will be displayed at the game pages (in hours).
    Valid values: Integer
  • help_request_expire_period
    How long the help request will be available for participation (in hours).
    Valid values: Integer
  • help_request_fight_experience
    Amount of experience (in percents of fight experience) to be given to the fight help request poster.
    Valid values: Percent
  • help_request_fight_money
    Amount of money (in percents of fight money) to be given to the fight help request poster.
    Valid values: Percent
  • help_request_mission_experience
    Amount of experience (in percents of mission experience) to be given to the mission help request poster.
    Valid values: Percent
  • help_request_mission_money
    Amount of money (in percents of mission money) to be given to the mission help request poster.
    Valid values: Percent

Hitlist

  • hit_list_enabled
    Enable/disable hitlist
    Valid values: Boolean
  • hit_list_display_limit
    Amount of listings to be displayed at the Hitlist page.
    Valid values: Integer
  • hit_list_minimum_reward
    Minimum amount of money required to hitlist an enemy.
    Valid values: Integer
  • hit_list_reward_fee
    A percentage of money that would be taken when user hitlists someone.
    Valid values: Percent

Hospital

  • hospital_enabled
    Enable/disable hospital
    Valid values: Boolean
  • hospital_delay
    Minimum delay (in minutes) between hospital usages.
    Valid values: Integer
  • hospital_delay_per_level
    Per-level delay (in minutes) between hospital usages. Total delay is calculated by this formula:
    hospital_delay + hospital_delay_per_level * level
    Valid values: Integer
  • hospital_price
    Minimum price for healing in the hospital
    Valid values: Integer
  • hospital_price_per_point_per_level
    Per-level per-point price for healing in the hospital. Total price is calculated by this formula:
    hospital_price + hospital_price_per_point_per_level * level * points_to_heal
    Valid values: Integer

Inventory & Equipment

  • inventory_sell_price
    A percentage of initial item price that would be given to user when selling an item.
    Valid values: Percent
  • character_equipment_slots
    Amount of ‘Bag’ slots given to character by default (if no slots are defined in character type)
    Valid values: Integer
  • character_relations_per_equipment_slot
    Amount of alliance members required to get additional ‘Bag’ slot.
    Valid values: Integer, non-zero

Shop

  • item_show_basic
    Amount of basic items to be displayed at the shop page.
    Valid values: Integer
  • item_show_basic
    Amount of basic items to be displayed at the shop page.
    Valid values: Integer
  • item_show_special
    Amount of special items to be displayed at the shop page.
    Valid values: Integer

Missions

  • mission_group_show_limit
    Amount of mission groups to be displayed at the Missions page.
    Valid values: Integer

Newsletter

  • newsletter_recipients_per_send
    Amount of recipients to be processed per single notification sending cycle.
    Valid values: Integer
  • newsletter_send_sleep
    Delay between notification sending cycles (in seconds).
    Valid values: Integer

Premium Services

  • premium_energy_price
    Amount of vip money required to refill energy.
    Valid values: Integer
  • premium_health_price
    Amount of vip money required to health energy.
    Valid values: Integer
  • premium_mercenary_price
    Amount of vip money required to hire a mercenary.
    Valid values: Integer
  • premium_money_amount
    Amount of money that can be purchased from Primium page.
    Valid values: Integer
  • premium_money_price
    Amount of vip money required to purchase basic money (amount of money is defined by premium_money_amount).
    Valid values: Integer
  • premium_points_amount
    Amount of upgrade points that can be purchased from Primium page.
    Valid values: Integer
  • premium_points_price
    Amount of vip money required to purchase upgrade points (amount of money is defined by premium_points_amount).
    Valid values: Integer
  • premium_reset_attributes_price
    Amount of vip money required to reset character attributes.
    Valid values: Integer
  • premium_stamina_price
    Amount of vip money required to refill stamina.
    Valid values: Integer

Properties

  • property_sell_price
    A percentage of initial property price that would be given to user when selling a property.
    Valid values: Percent
  • property_upgrade_limit
    Default upgrade limit (maximum level) for all properties.
    Valid values: Integer

Rating

  • rating_show_limit
    Amount of playes to be displayed in each rating.
    Valid values: Integer

Legacy values, not used anymore

  • character_income_calculation_period
  • gifting_page_first_visit_delay
  • gifting_page_recurrent_visit_delay
  • relation_max_alliance_size
  • user_invite_page_first_visit_delay
  • user_invite_page_recurrent_visit_delay
  • user_invite_page_redirect_enabled
 
 
© Alex V. Dmitriev, 2010-2012